Showing posts with label Anime. Show all posts
Showing posts with label Anime. Show all posts

Saturday, July 2, 2011

Top 3 Anime Personalities

1- L from Death Note



2- Totoro from My Neighbour Totoro



3- Haruko Haruhara from FLCL((フリクリ, Furi Kuri, pronounced in English as Fooly Cooly)

Tuesday, May 31, 2011

Fucking Ridiculous Anime .Gif


Many thanks to Boolean Brat for drawing our attention towards this absolutely fucking ridiculous anime .gif. From all of the boys and girls at MRHP we give you a firm hearty HUH!!!

Tuesday, April 19, 2011

Anime Classics: Black Jack


Black Jack can be described as an "unregistered" doctor and surgeon. He has a mysterious past and persona. Pinoka is his assistant who is infatuated with him. Black Jack is a genius and deals with cases that nobody else will due to their danger or the skills they require. As long as a patient has money- he can save their lives.

Here is the first episode in its glorious entirety:











Thursday, March 31, 2011

Anime Body Type Scale

Traditional body type scales allow choice through the following type of image:


Here at MRHP we promote the following anime version of this scale as not only does it promote a more ludicrous sense of the female form, but it also manages to be a more aesthetically pleasing version also. 



Where would you like to be positioned on this scale? We opted for the saiyan-esque 0.

Monday, January 31, 2011

The Dream Machine: A Posthumous Reminder of Perfection

The Dream Machine is a posthumous film by anime director Satoshi Kon, who has revolutionised cinema, computerised aesthetics, and our hearts with Paprika and Paranoia Agent. Having found out about its existence and its release that is due this year, my mood instantly shifted from a  6 to a 10. It makes me feel like a sun covered in silk and tigresses.


Satoshi devastatingly passed away of pancreatic caner at the age of 46. It is too sad to think of what he would have created in the next few decades. He has left enough of a legacy to be cemented as a cinematic genius for many centuries to come. If anyone has ever watched Paranoia Agent then they know what I am talking about. Seeing his work is knowing that art can transcend existence through the faculty of the imagination.


He let slip in an interview last year, that the film will feature no human characters. So far all we can do is speculate with the pictures released so far. I just feel a warm fuzzy nice feeling in my body knowing that there will be another masterpiece by Satoshi released on this earth. Who knows perhaps up in the heavens he will make some films. And send them down to use via a colourful bevy of angels and spinning clouds, that warp and shrink into a byte, flash on our screens, yes I know this sounds a lot like Paprika, I feel like I have lost a friend, and as I reminisce him I think of all his movies that breathe such life into me, which bring me past the dreariness of this world into his imagination. This is a place I would happily swoop this reality for any day. Imagine if we woke up and our world was re-fleshed with anime textures, we would brush our teeth with star struck, shiny teeth and look into the mirror into our spherical eyes, letting out a smile J


If you speak Japanese, there is an official website about The Dream Machine, with news etcetera at  http://yume-robo.com/ Meanwhile for the English speaking world who are waiting In anticipation I leave you with a trailer from Paprika. Goodbye Satoshi, you will be missed forever xx

Sunday, January 30, 2011

Akira: Visions of a Future Past


When people think of Cyberpunk, alot of films tend to spring to mind, but there is one film that always makes its way onto the list. Akira is one of those types of films that is literally cooked in the fat from the genre in which it emerged. Akira is a very special and important film to the Cyberpunk genre as it not only conveys all of the conventions that make up the genre accurately, but it also manages to hone these characteristics and synch them with the world’s reaction towards a nuclear holocaust and Japan’s post-war economic revival. The realism that is brought to this movie, fused with the psychological and philosophical themes, truely allows for not only one of the most unique Cyberpunk experiences, but possibly one of the best cinematic experiences available.
Akira (アキラ) is a 1988 anime film written and directed by Katsuhiro Otomo based on his hit manga. The film is set in a futuristic and post-war city, Neo-Tokyo, in 2019. While most of the character designs and basic settings were adapted from the original 2182-page manga epic, the restructured plot of the movie differs considerably from the print version, pruning much of the last half of the manga.
One of the most amazing things about Akira is how it presents revival as something that is synonymous with complete destruction. Otomo has no qualms about presenting man as the architect of his own demise. This is evident in the opening scene where the A-bomb kindly introduces us to the world of tomorrow, but amidst all of the chaos there is a promise of hope. Thankfully this is not ever fully defined, thus leaving the viewer in a position that they should always remain in (uncertain about the future). One of my favourite things about the film is how it manages to confront the rapidly accelarating nature of technology and how like a bomb, it can just hit the world completely out of nowhere. Even though the current threat of technology is more metaphysical, we must remember that our own minds are just as abstract as the technology that we now relate to and with. Inside this mode of thought there is a fear and a curiosity that not only makes this film vital viewing, but also constitutes to the processes that make us human.




It has recently come to my attention that there are rumours about an American remake of Akira to be released some time in 2013. I’m not even going to bother writing how I feel about this being even considered. What I will do instead is post a video that I feel summarises very well how I feel about the whole subject. Lets just hope that this is one of those films that remains in-development. It really would be a shame to see such a powerful film get tainted by the irony of America remaking a film, thats powers lie in how it uses Japan’s experience of nuclear attack as a tool in exploring a vision of the future.


Friday, January 28, 2011

The History of Casshern


Few people I know have seen the 2004 epic Casshern, but what has recently come to my attention is that even fewer people are aware of its origins that go back 31 years before its live-action counterpart finally came into existence.
Neo-Human Casshern (新造人間キャシャーン, Shinzō Ningen Kyashān), also known as Casshan, is an anime series created by animation studio Tatsunoko Productions in 1973, which was based on a serialization in Kodansha’s Terebi Magazine and Akita Shoten’s “Boken Oh” (Adventure King).




After a 20 year sabbatical Casshern was resurrected once again. Even though the series was now in a more contemporary style it still managed to hold on to some of the charm of the original series, whilst also interweaving more philosophocal dialogue between the frantic and colourful action sequences.
Casshan: Robot Hunter, known in Japan as Robot Hunter Casshern (ロボット・ハンター・キャシャーン, Robotto Hantā Kyashān) or simply Casshern (キャシャーン, Kyashān, romanized asCasshan in the official logo), is a 1993 OVA produced and animated by Tatsunoko Productions and Artmic. This series is based on Tatsunoko Productions’ 1973 anime series Neo-Human CasshernCasshan: Robot Hunter was originally released as a four-volume series in Japan. However, the American publishers edited the four episodes into a single feature film for its English-language debut in 1995. In 2003, ADV Films re-released the four-episode series on DVD.



11 years after Casshan: Robot Hunter graced the world with its presence, Kazuaki Kiriya wrote and directed a film adaptation of the Casshern series. To this day the movie is considered one of the best attempts at achieving a live-action portrayal of Japanese anime. Apart from the style, the film is quite flimsy and often the narrative bends under the unrelenting pressure of the intense anime-like visual. In terms of cyberpunk cinema it is a must see.




In the wake of the positive response to the Casshern live-action movie and due to a sustained fanbase, in 2008 Casshern Sins was released.
Casshern Sins (キャシャーン SINS, Kyashān Shinsu) is a reboot of the classic anime series Neo-Human Casshern, produced by Tatsunoko and animated by Madhouse. It premiered in Japan on October 1, 2008, following a sneak preview of the first episode at Otakon 2008 in Baltimore, Maryland.
The series completely discards the continuity presented in the original Neo-Human Casshernanime series, in which Casshern was a cybernetic superhero battling the evil robotic forces of Braiking Boss in a post-apocalyptic Earth. In Casshern Sins, Casshern is presented as a cyborg subordinate of Braiking Boss who was ordered to assassinate the savior of mankind, and has thus doomed the Earth to ruin.
A manga adaptation had been announced recently and it was published in Jive’s Monthly Comic Rush Magazine.